The computer was born to solve problems that did not exist before.
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. National Curriculum for Computing, purpose of study
Bee-Bots . . . Robot Algorithms part 2
Today, Delaunay used their computing lesson to build on what they have learnt about programming in previous years. This year's Year One students have just had an early introduction to programming using the school's Bee-Bots, so we invited these experts into our class...
Year Six: using amazing micro:bits
By Rayan, Zayed and Shafaat. In computing, our unit was called Programming. We learnt what a variable is. A variable is a something that changes. We used scratch to become game designers. We played a game called fruit catch which was a game about catching fruits and...
The Crumble Carousel Coders in Lichtenstein
This half term in Computing, Lichtenstein became real engineers and programmers! We explored physical computing using the Crumble controller to design and build our own working fairground carousels. The children learned that code doesn’t just stay on a screen; it can...
Kapoor learn how to program Beebot Robots
"We use robots to follow directions." Eishaan "Telling the robot which way to go." Hafizul Our first lesson: Buttons Forward Right Backwards Left Go Clear Command Pause by Ayoob Buttons: The buttons can be programmed and tell the robot where to go. Directions: You can...
☀️ Ending the year in Goldsworthy ☀️
Hello all! You may be interested to know what we have been up to this term. Keep reading to find out! We started art and visited the Art room. In art, we get to have our own big books. In Autumn, we have been learning about mark making, primary colours, artists like...
A Surprise Swap for Year 3!
What a fantastic way to end the week! The Year 3 children were in for a delightful surprise when the teachers decided to swap classes for the afternoon. The children had no idea what was coming, so you can imagine their excitement when they discovered the change!...
Year Six Coding
Last Friday, Year Six had an amazing opportunity to take part in a coding workshop. We were joined by a teacher, Mr Allen, from another school, who taught us how to code using Scratch. Everyone enjoyed learning how to create interactive programs and exploring how...
Making music in computing
In our computing project today, Year Two students considered how music can reflect emotions. After reading a chapter from their recently-written stories, the children focused on understanding the core elements of music, such as beats, rhythm, tempo, and instruments....
Y5 Computing- Creating a Logo using Vector Diagrams
For Computing this term, Y5 worked on computer graphics, especially learning how to make diagrams with a computer. We call one type of this work Vector diagrams because they are made of different shapes assembled together. The pupils used Google Drawing to create...
“From Magic Paintbrushes to World Maps
What a fantastic week it’s been in Year 2, filled with creativity, curiosity, and lots of learning!In English, the children have been diving into the story of The Magic Paintbrush. They’ve been retelling the tale not only through speaking but also through dance —...






