The computer was born to solve problems that did not exist before.
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. National Curriculum for Computing, purpose of study
We love coding!
Hokusai class spent Friday afternoon exploring coding using the chromebooks in their classroom. As Arafat explains, you find code on a computer, tablet or on a phone. You also find it in a laptop or a chromebook. You could also use code to do a robot! Coding, said...
Inter-galactic Coding!
Hepworth class spent this afternoon coding their own Star Wars game as part of coding week! It was tricky at first, but we soon got the hang of it and enjoyed problem solving the challenges! We talked about what coding was and decided that it was like a puzzle and it...
Our ‘our of Code
This week is coding week, so we completed an hour of code on Thursday afternoon. Pupils used the programme 'Dance Party 2019' to code a series of players in a music and movement filled game. At the end, pupils received a certificate and celebrated their achievements...
All new Digital Leaders!
Our new Digital Leader team for this school year have been selected. After an arduous application and interview process, a shortlist of 20+ has been whittled down to just 6 leaders - one from each class in Years 4, 5 & 6. The new Digital Leader team Year 4 -...
Nimble fingers and speedy keys
Hokusai Class logged on to the Chrome books this afternoon for the first time in Year 3 to practise their digital literacy skills. Touch typing is an essential skill for would-be coders and improved fluency helps children become confident ICT users. Keeping their...
Coding Club: Our first session
Last week, the new coding club members met together for the first time. The excitement was palpable, as students were eager to get started on their first project. Using the Chromebooks, we logged on together and browsed to the Code Club website to learn about...
Online Safety School Holiday Tips for Parents
Dear parents, As you prepare for the summer holidays, we are mindful that some children may be increasing their frequency and length of time spent online during the break. For a list of fun, offline activities to do with your child, please see the PDF document at the...
Top Secret Coding in Kahlo Class!
Kano Computing has been working with Lansbury Lawrence this year, running exciting workshops using their build-your-own-computer product range. Years 3 and 6 have enjoyed hands-on workshops where you can assemble all the parts to make a touchscreen computer, and then...
Plant life on the Chromebooks.
Today, Hepworth class had a go at using the Chromebooks to create reports about plants and how they grow. Using the PurpleMash software was a bit tricky at first, but we soon got the hang of it. We also had to make sure we included enough information to make our...
STEAM Co. Day for British Science Week
Monday was a day like no other at Lansbury Lawrence. All of our children went off timetable for the day, and were allowed to explore the school to engage with different Science, Technology, Engineering, Arts and Maths activities. It was wonderful to see our older and...